Archive for the ‘nintendo’ Category

Metroid. Introduced in 1986  by Gunpei Yokoi and Satoru Okada. Name is a portmanteau of metro and android (android is a combination of andr-, man, and –oid, likeness). Metroids are fictional jellyfish-like creatures with quadripartite nuclei. They are chased by the bounty hunter Samus. Killing them can be done with the help of the ice beam. Metroid. Introduced in […]

I bought an HP tablet PC in Dec 2009, replacing my aging Lenovo (non-tablet) laptop, with the main goal being to be able to make hand-written diagrams, and a secondary goal to read and annotate papers more easily. Taking notes at a recent workshop was one of the first major tasks for which I needed […]

Moody Gardens


Here are some pictures from the Moody Gardens aquarium in Houston. A lot of the underwater creepy creatures reminded me of various monsters from Nintendo games. Mostly I mean Metroid and Megaman, except for the last photo, where I have made the correspondence a little more obvious. I also saw this quote which was kind […]

I recently read an interview of Shigeru Miyamoto, the director/designer of Super Mario Bros., Zelda, and many other Nintendo games. The thing that struck me about it was its similarlity to interviews I have read of mathematicians/computer scientists… here is the snippet. NP: What’s your favorite part of the creative process? SM: Well it’s always […]

In the spirit of Tetris, Sudoku, Minesweeper, and other games, we recently determined at the C&O open problem session that the game Polarium Advance is NP-complete. There is a pretty straightforaward reduction from “Hamiltonian path in induced subgraph of a grid graph” to Polarium Advance. That problem can be reduced from “Hamiltonian path in bipartite […]